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The youngest of eight boys from the south side of Boston, the Scout learned early how to solve problems with his fists. With seven older brothers on his side, fights tended to end before the runt of the litter could maneuver into punching distance, so the Scout trained himself to run. He ran everywhere, all the time, until he could beat his pack of mad dog siblings to the fray.

Abilities:

Double Jump

(He can only choose one)

Backscatter: Basic Shotgun

Force-A-Nature: Only 2 shots, stronger, knocks enemies and himself back of air born, gives him a thrd jump

Scattergun: Deals more damage if closer or behind enemies

(He can choose only one)

Pistol: Basic Pistol

Bonk! Atomic Punch: Scout becomes invincible and faster, but becomes slowed after wards

Mad Milk: when doused on an enemy, he gains health when he hurts them, disable invisibility, and kills fires

(He can only Choose one)

Bat: Basic wooden bat

Sandman: can launch a baseball to stun enemies

Atomizer: gives him a third jump, and airborne crits when mid air.