The enigmatic dark templar Zeratul serves the xel'naga. While he expertly wields the power of the Void, it is his wisdom that earns him the respect of the Koprulu sector's leaders - despite his penchant for dramatic entrances.
Abilities:
Permanent Cloak: Nova becomes stealthed when out out of combat (not attacking or being attack) when she stay still, she becomes invisible
Cleve: spins around with his blade, damaging all nearby enemies
Singularity Spike: launches a singularity that sticks to enemies, shortly after exploding and slowing enemies
Blink: teleport to a target location
(CAn oly choose one of the two, both have long cooldowns)
Void prison: all things in a target area, allies, enemies, etc. they completely stop, zeratul is not effected